Improbable

  • London, UK
Improbable London, UK
Oct 21, 2019
Improbable believes in a future where new, virtual worlds will augment human experience and become as meaningful, lasting and rich as the physical world. We call this the Multiversal Self. Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could. At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative. Your Mission “Provide seamless access to the unique capabilities of the SpatialOS platform for all Unity developers and empower them to build the innovative games and applications of tomorrow”  We strive to enable Unity and mobile developers to quickly and easily build and host multiplayer games. As the Engineering Lead, you will manage the team and drive the continual advancement of our SpatialOS Game Development Kit (GDK) for Unity. You will play a critical role in leading our small, fast-moving engineering team. The team is  responsible for defining and implementing the concepts and workflows that Unity developers use to access our platform, build their game, launch, debug and analyse its performance. Whilst remaining hands on and contributing towards the development of the GDK, your primary role is to lead and develop your wonderful team - taking care of hiring, on-boarding, mentoring, coaching, career development, and performance management. We want to build a positive team culture where you're supporting colleagues and empowering them to grow as technical leaders and people. Competencies Able to write coherent, well-structured and efficient code using C# with a particular emphasis on performance. Experience coordinating planning and delivery of your team’s responsibilities, and representing progress. Experience of growing and managing a team of 5 engineers or more. Proven experience building games or interactive applications within the Unity game engine. Experience of engine development or modification/extension would be highly desirable. Experience of mobile development would be highly desirable. A real passion for developing, mentoring and supporting people. A diverse background in software and/or systems engineering. We expect you to have highly developed troubleshooting skills that you can apply to both technical and people issues. Worked with customers, both internal and external. Excellent communication skills. N.b. Whilst we think the competencies above could be important, we remain open to hear from applicants that come from all backgrounds and experiences. If you identify with the team & mission, but not all of the requirements, then please still apply! Equal Opportunity The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.
Improbable London, UK
Oct 20, 2019
Improbable believes in a future where new, virtual worlds will augment human experience and become as meaningful, lasting and rich as the physical world. We call this the Multiversal Self. Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could. At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative. Your Mission is to join a multi-disciplinary team of engineers and applied scientists focussed on creating the models that will power the next generation of decision support technology. Our culture is friendly, relaxed and inclusive. Our responsibility is to provide the scientific models that sit at the heart of our core product offering. This means building data pipelines to generate accurate representations of real-world environments, and the algorithms for simulating their dynamics. Our ‘north star’ is taking agent-based modelling to the next level in terms of extensibility, fidelity and scientific validity: we model social systems as goal-oriented actors operating on imperfect information; 'digitally twin' physical environments and infrastructure; obsess with modularity to recast complex systems as combinations of simpler systems.  We are interested in understanding the consequences of aggressive action on a society, whether it is a power station being destroyed, a road network becoming blocked, or fake news propagating through a social network - we seek to understand these consequences so that more resilient societies can be engineered and our defence and national security is at the cutting edge of capability. Areas for Impact Contribute to building a next generation product which will help governments gain a richer understanding of their most critical problems through the power of virtual worlds. Developing and implementing algorithms which result in plausible modelling behaviour. Productionising prototype models so that they are scalable, robust and performant. Building pipelines to extract, synthesise and integrate data from various sources, making it available to simulation engines and user interfaces. Making performance improvements to models so that we can reach new levels of scale. Identifying and implementing generalisations and abstractions of existing models so that new models and new geographical areas of interest can be created easily. Building tooling for modellers to author, combine, explore and evaluate their models. We'd like to hear from you if you identify with the following: You have experience building software in a range of languages; we currently use Python and Kotlin and recommend at least one OO language. You are passionate about sharing knowledge with and learning from others. You wish to support other software engineers and applied scientists in developing best practices; you are naturally pragmatic. You enjoy pair programming and collaboration.  You drive integration efforts across teams and the tech stack. While we think the above experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply!! Equal Opportunity The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.
Improbable London, UK
Oct 17, 2019
Improbable believes in a future where new, virtual worlds will augment human experience and become as meaningful, lasting and rich as the physical world. We call this the Multiversal Self. Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could. At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative. Your Mission To bring data and insights across central business functions and operations at Improbable.  This is a hands-on technical lead role with business-facing responsibilities.  Ideally, you’re an experienced full stack data analyst, Business Intelligence Lead/Developer or Data scientist, comfortable working both upstream -- influencing how data is created and wrangling data into easy to analyse formats for yourself/others -- and downstream -- working with business managers to understand their challenges and providing insights that inform decisions that drive improvements across the entire company. You speak the language of both business and engineering team, which enables you to act as a bridge between them, facilitating good communication and high-value collaboration. Areas for Impact As this is a new space, you’ll be the insights lead for this area. You’ll take responsibility for building out the operations science/analytics capabilities needed to support Improbable in its growth and continuous improvement. In doing so, you’ll have the opportunity to work with senior leadership and build the case for further investment data and insights capacity. Additionally, you will drive thought leadership within the company and help operations teams understand their data needs and facilitate consensus on a unified operations data strategy.  If you’re successful, you’ll bring data and insights into the heart of people and finance decision making for senior management teams and beyond. On a day to day basis you will be responsible for the following:  Ensuring data quality and integrity at source  Maintaining an analytics-ready data ecosystem Delivering insights and enabling self-service reporting Enabling other analysts and data-savvy business managers We’d like to hear if you identify with the following: Outstanding communication with non-technical people, verbally and in writing. Ability to understand and translate business needs into data and insight specifications. Expertise in data visualisation, including dashboard development and design principles. Extensive experience developing datasets using SQL (5 years +); Some recent experience writing SQL in Google BigQuery or an equivalent cloud SQL warehouse would be ideal although other similar technologies would be considered.  Extensive experience building dashboards with Tableau or similar reporting tools, for data visualisation (3 years+). The following would be advantageous but isn't essential: An interest in the games industry and our mission to create meaningful virtual worlds.  Experience in modelling and statistical analysis with Python or R. Experience building and developing complex Data Warehouse solutions.  Experience connecting Excel workbooks to databases and business modelling within them (6 months +). Previous experience working in FP&A, People Analytics or as an operations analyst (2+years). While we think the above experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply!! Equal Opportunity The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.
Improbable London, UK
Oct 17, 2019
Improbable believes in a future where new, virtual worlds will augment human experience and become as meaningful, lasting and rich as the physical world. We call this the Multiversal Self. Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could. At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative. Your Mission is to craft the look & feel of all visual aspects across the Defence division. You will join a creative team as the sole designer, with a high level of autonomy and room for impact. We are building a new type of Defence product that enables the creation of detailed simulated synthetic environments, with the aim of providing truly full spectrum synthetic training and planning to military customers. Such products have never existed before and this brings challenges on how to communicate concepts that have no precedent. We have to design and build content that breaks down complex technologies into clear concepts that can be understood by our customers. The creative team develops content - in partnership with the Customer team – that clearly communicates our technologies and products. We work closely with the engineering teams, developing the look and feel of our products. For the business to be successful, our customers need to understand the transformative value of what they are buying. We make this possible. We work primarily on digital, but also touching print and environments, with the key challenge of grappling with the complexities of our technology and finding ways to translate them into intuitive and compelling content which speaks to our audiences. Areas for Impact You will lead the development of visual content that represents our products and vision, ensuring our technology is presented in the most attractive way possible You will champion design throughout our division; ensuring that we focus on our intended audience You will develop and drive the implementation of a unique visual style befitting the ground-breaking nature of our work You will be challenged to deconstruct highly complex concepts into understandable content Your content will be consumed by senior military tacticians and decision-makers, helping them perform more effectively in increasingly uncertain environments We'd like to hear from if you identify with the following: Experience designing compelling visual solutions that communicate complex technical products to a broad audience Experience gathering creative requirements for creative and/or design-led projects Experience working with internal and external stakeholders to develop engaging high-quality content that shows a consistency of message An interest in developing groundbreaking content pieces that speak directly to, engage and inspire our customers. While we think the above experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply!! Equal Opportunity The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.
Improbable Edmonton, AB, Canada
Oct 17, 2019
Our Purpose Improbable is dedicated to building powerful technology designed to help solve previously impossible problems and enable the creation of new realities. In gaming and entertainment, Improbable unlocks truly next-generation gameplay through virtual worlds of unprecedented scale, persistence and richness. In other industries, we hope to help answer critical questions through simulations that could lead to a better functioning world. Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could. We are a British technology company proudly building a diverse workforce, driven by a shared desire to improve and achieve extraordinary things. We’re crafting technology for the future and fostering a problem-solving culture that embraces innovation through iteration and experimentation. Your Mission “Provide the gateway to extraordinary talent through effective partnership and superior tactics.”  The Talent Acquisition Team at Improbable operates a unique, embedded model which draws heavily on Agile principles to enhance recruitment excellence. This recent transformation has revolutionised our approach to hiring during 2019 and we continue to create modern recruitment techniques that provide a competitive advantage.  Working as a Games Talent Partner at Improbable is a unique opportunity to partner with our internal studios across the UK, US and Canada. You will work with Studio Heads to drive our hiring strategy to deliver games built on SpatialOS.  Areas for Impact Partner with the Global Games business to drive the end to end recruitment lifecycle to ensure timely delivery, refining and streamlining the hiring process where possible. Compose and execute creative sourcing strategies against prioritised Sprints to develop superior talent pipelines with a meaningful emphasis on diversity. Evangelise Improbable culture and value proposition, representing this passionately to develop alignment towards our mission. Maintain exceptional standards and data integrity across tools and systems. Breakdown, participate in and champion major projects and initiatives to improve talent acquisition at Improbable. Represent Improbable at the largest Games events worldwide. Opportunity to travel to International Studios.  We'd like to hear from you if you identify with the following  Substantial recruitment pedigree within the Games industry. Deep appreciation and respect for the fundamentals of talent acquisition, but creative, curious and innovative when considering modern frameworks and tactics to gain a competitive advantage.Influential and compelling stakeholder management skills.Passionate about Games and maintains an up-to-date knowledge of the latest Games and innovation within the industry.Delivery mindset, able to breakdown work and drive to deadlines.Operationally astute and data-oriented.Familiar/sensitive to the challenges and needs of growing business, especially those of a scaling start-up disrupting an industry.Empathetic, emotionally intelligent, motivated and passionate.Highly resilient, relentless and cheerful in the face of adversity.  While we think the above experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply!! Equal Opportunity The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, age, protected veteran or disabled status, or genetic information.
Improbable London, UK
Oct 17, 2019
Improbable believes in a future where new, virtual worlds will augment human experience and become as meaningful, lasting and rich as the physical world. We call this the Multiversal Self. Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could. At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative. Your Mission As a Partner Engineer, you will leverage your knowledge of software engineering and customer engagement to help our customers iterate faster, building larger, more complex and innovative games using SpatialOS.   To ensure the success of SpatialOS as a platform for game development, Improbable offers support to companies and developers in a partner fashion. Contributing to games in prototype and production, worked on by AAA studios - you'll be a master of SpatialOS and gain an understanding of a game's infrastructure on par with core developers of the game. An ideal candidate is someone who has developed extensively with C++  or low-level programming and has a good working knowledge of networked game development, engine integration or Gameplay development. If you are already comfortable dealing with issues like authority, latency, network reliability, and client-side prediction then you can already think in the right space.  Areas for Impact Using your extensive software engineering experience you’ll interface with customers to deliver bespoke solutions and successfully co-develop games using SpatialOS and our suite of tools. Working directly with our customers, you will establish technical requirements from creative or design-led pitches. You’ll build engine integration solutions and best practices to enable our partners to adopt our software successfully. You will become a master of SpatialOS engaging with multiple internal teams and a variety of customers, engines and technologies as we continue to grow. We'd like to hear from you if you identify with the following Demonstrable knowledge and passion for games and/or game development. Strong communication skills to effectively interact with external teams and stakeholders. Strong Software Engineering with flexibility in ambiguous environments  Cloud computing   Hunger to learn and improve.  Experience of the following would be advantageous Deep knowledge of C++ or C# and scripting skills are also desirable. Experience with implementing features for multiplayer games, games systems or engines. Broad experience is a big plus as there is lots of variety. Knowledge around networking, engine integration, middleware etc. is a big plus. While we think the above experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply!! Equal Opportunity The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.
Improbable London, UK
Oct 17, 2019
Improbable believes in a future where new, virtual worlds will augment human experience and become as meaningful, lasting and rich as the physical world. We call this the Multiversal Self. Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could. At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative. Your Mission “Provide the gateway to extraordinary talent through effective partnership and superior tactics.”  The Talent Acquisition Team at Improbable operates a unique, embedded model which draws heavily on Agile principles to enhance recruitment excellence. This recent transformation has revolutionised our approach to hiring during 2019 and we continue to create modern recruitment techniques that provide a competitive advantage.  Working as a Games Talent Partner at Improbable is a unique opportunity to partner with our internal studios across the UK, US and Canada. You will work with Studio Heads to drive our hiring strategy to deliver games built on SpatialOS.  Areas for Impact Partner with the Global Games business to drive the end to end recruitment lifecycle to ensure timely delivery, refining and streamlining the hiring process where possible. Compose and execute creative sourcing strategies against prioritised Sprints to develop superior talent pipelines with a meaningful emphasis on diversity. Evangelise Improbable culture and value proposition, representing this passionately to develop alignment towards our mission. Maintain exceptional standards and data integrity across tools and systems. Breakdown, participate in and champion major projects and initiatives to improve talent acquisition at Improbable. Represent Improbable at the largest Games events worldwide. Opportunity to travel to International Studios.  We'd like to hear from you if you identify with the following  Substantial recruitment pedigree within the Games industry. Deep appreciation and respect for the fundamentals of talent acquisition, but creative, curious and innovative when considering modern frameworks and tactics to gain a competitive advantage.Influential and compelling stakeholder management skills.Passionate about Games and maintains an up-to-date knowledge of the latest Games and innovation within the industry.Delivery mindset, able to breakdown work and drive to deadlines.Operationally astute and data-oriented.Familiar/sensitive to the challenges and needs of growing business, especially those of a scaling start-up disrupting an industry.Empathetic, emotionally intelligent, motivated and passionate.Highly resilient, relentless and cheerful in the face of adversity.  While we think the above experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply!! Equal Opportunity The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.
Improbable London, UK
Oct 17, 2019
Improbable believes in a future where new, virtual worlds will augment human experience and become as meaningful, lasting and rich as the physical world. We call this the Multiversal Self. Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could. At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative. Your Mission We are expanding our legal team and are looking for an exceptional lawyer to join us on the next stage of our journey as we work to provide practical and focused legal advice on a range of cutting-edge projects across our international business. The role is a broad commercial one and will involve working on everything from supplier and customer contracts to the protection and licensing of Improbable’s intellectual property and the related product, privacy, marketing, employment, corporate and company secretarial issues that come from that. This is an ideal opportunity for a junior commercial lawyer looking to branch out in-house into a more business-focused role and the successful candidate will play an important part in improving the responsiveness and efficiency of the legal team by helping to implement agile and scalable processes across the company.  Areas for impact You’ll negotiate and draft commercial contracts with the company’s customers, suppliers, and other partners across a variety of sectors from gaming to government You’ll help manage the company’s IP portfolio and work with external counsel in relation to securing patent, trademark and copyright filings You’ll offer practical and business-focused advice to our Engineering, Product and Marketing teams on matters relating to licensing, regulation, data security and privacy You’ll participate in the creation and development of corporate policies and guidance and help implement appropriate processes across the business for getting legal review and sign off You’ll assist in the administration of the company’s equity scheme and manage company secretarial matters across the UK business and our international offices You’ll work with our People and Talent teams to review employment contract documentation and manage any HR, tax and compliance issues You’ll provide support more senior members of the team in relation to corporate, finance and litigation matters We'd like to hear from you if you identify with the following UK qualified lawyer (or equivalent) with a strong academic background 1-3 years PQE gained either in-house or in private practice Expertise in commercial law combined with a working knowledge of corporate, employment and intellectual property law Experience advising or working with high growth technology companies, and passion for emerging digital technologies Excellent analytical skills and business judgment combined with high quality written and verbal communication skills Strong attention to detail and effectiveness managing complex projects and teams to demanding deadlines Can-do attitude, sense of humour and ability to thrive in a fast-paced environment While we think the above experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply! Equal Opportunity The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.
Improbable London, UK
Oct 17, 2019
Improbable believes in a future where new, virtual worlds will augment human experience and become as meaningful, lasting and rich as the physical world. We call this the Multiversal Self. Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could. At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative. Your Mission is to help us achieve step changes in capability for simulations of unprecedented realism and complexity, for the purpose of ‘in-silico’ experimentation with the effects of aggressive and defensive action on socio-technical systems: the intertwined systems that make up the environment and society. Via R&D in machine learning, statistical inference and computer science, we produce novel methodology and tooling for modellers of complex systems. We are a team of experienced researchers and software engineers interested in removing computational and information bottlenecks in the design and validation of models of complex systems, typically aimed at counterfactual analysis and simulation.  We aim to ensure that models of complex systems are sound, statistically calibrated against real-world evidence, and built in a modular fashion to ensure that more complex models can be synthesized by combining models of simpler components. We are also interested in policy optimisation and reinforcement learning strategies for multiple autonomous agents operating within this synthetic environment. This puts our work at a crossroads between agent-based modelling, multi-agent systems and complex systems. We collaborate with some of the leading academic research groups in the UK. We take inspiration from the success of general-purpose tuning algorithms and resulting frameworks for deep learning (e.g., Tensorflow) and hierarchical Bayesian models (e.g., Stan or Pyro), and aspire to build analogous tools for modelling complex agent systems. Our prior work includes an in-house probabilistic programming language, Keanu. Areas for Impact Become rapidly well-versed in the state-of-the-art in agent-based models and multi-agent systems as captured in the literature and open-source projects.  To pick up statistical, machine learning or mathematical modelling techniques as required independently from the literature, and be able to implement them in a scientific programming language (R, Python, Julia), or, in the case of programmers with experience in lower-level languages, using mathematical/scientific libraries. To pursue independent research in a prescribed strategic direction. This assumes an ability to translate ambitious but often vague requirements into concrete goals, and work under tight time frames without compromising on scientific integrity. To communicate both advances and failures of research initiatives to other researchers as well as non-technical audiences, with confidence backed by data. To transfer scientific know-how so as to empower more junior researchers in the team, as well as scientific modellers and engineers in the broader division. To deeply understand and take ownership of the vision for next-generation software for planning and training for defence and security - to save lives and public funds. This entails parsing sometimes arcane material on wargaming, military simulation and other niche areas, so as to detect room for improvement. To experimentally validate novel statistical procedures in the absence of theory. To work in teams comprising individuals with varied technical backgrounds. To care about maintaining and improving the status of our workplace as an inclusive, diverse working environment. We'd like to hear from you if you identify with the following: PhD in statistics, mathematics or a related area. Background in computer science with training in stats and/or machine learning are also welcome. Expertise in scientific programming in a higher-level language for rapid prototyping. For example, statistical and scientific computing in Python, R, or Julia. Adept scientific programmers in other languages are still encouraged to apply. Experience independently implementing statistical algorithms from scratch (i.e., from a mathematical description). Evidence of ability to pursue independent research (e.g., first-author papers or postdoc experience). Demonstrable interest in gaming, simulation, defence, probabilistic modelling; or all of the above. While we think the above experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply!! Equal Opportunity The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.
Improbable London, UK
Oct 17, 2019
Improbable believes in a future where new, virtual worlds will augment human experience and become as meaningful, lasting and rich as the physical world. We call this the Multiversal Self. Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could. At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative. Your Mission Is to lead a team of Engineers within the Develop and Operate Team, where our mission is to reduce the cost and risk required to develop, launch and globally scale innovative multiplayer games. The first step on this journey is to build a platform that is the fastest and most efficient way to build these games; and that enables developers to focus on gameplay innovation. As an Engineering Manager at Improbable, you will lead and grow one of the teams building this platform and help shape the vision for its success, through career development, mentoring, coaching, performance management, hiring and on-boarding.  Areas for Impact As a manager, you will support your team and contribute towards the launch of future hit games by building and running several of the services they will rely on. You will use your experience in leading Engineering teams to Develop and Support the engineering talent within your team and helping them grow You will be responsible for driving engineering initiatives by helping with resource planning and roadmapping to priorities for customer impact Understanding the complexities involving software design and architecture to make good prioritisation decisions Participating in conversations around technical design and tradeoffs Participating to Improbable’s hiring process to ensure that we are attracting and hiring exceptional talent. For a comprehensive overview of the role and team, visit our briefing pack: http://bit.ly/Engineering_Manager_Briefing_Pack We’d like to hear from you if you identify with any of the following Experience leading and growing teams of Software Engineers.Experience working in a Production Engineering environment or leading teams building high-scale systems. Detailed understanding of large scale distributed systems A passion for developing, mentoring and supporting people. Experience working with internal and external customers While we think the above experience could be important, we can’t predict the future and so we’re keen to hear from applicants that believe they have valuable experience. If you identify with the team & mission, but not all of the suggestions, then please still apply!! Equal Opportunity The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.
Improbable Seattle, WA, USA
Oct 15, 2019
At Midwinter we're on a quest to create ground-breaking new games and a thriving community of gamers who play them. We’re bringing together top talent with a shared passion for creating fun. We value people from diverse backgrounds with differing perspectives, who are unafraid of taking on new challenges. Our Purpose At Midwinter we're on a quest to create ground-breaking new games and a thriving community of gamers who play them. We’re bringing together top talent with a shared passion for creating fun. We value people from diverse backgrounds with differing perspectives, who are unafraid of taking on new challenges. Your Mission As an Office Manager, you will be comfortable leading the day to day support operations of the studio. The successful candidate will also manage relationships with employees, vendors, service providers and will work directly with the London (HQ) central service teams. Additional accountabilities will be to provide a broad range of general administrative support services to the studio.As the Office Manager for our Kirkland location, you will be accountable for the overall management of the day to day support operations for the studio.  This includes greeting and assisting all guests as well as responding to all other in person inquiries with a commitment to providing exceptional customer service in a highly professional manner.  The successful candidate will also foster and maintain relationships with vendors, service providers and will also directly interface with our London (HQ) central service teams. Additional accountabilities will be to provide a broad range of administrative support services to the office. Responsibilities Manage executives' schedules, calendars and appointments   Manage relationships with vendors, service providers and landlord Work with the Legal team for asset purchases, maintain asset purchase log  Setting up supplier accounts  Entering payables Providing suppliers with remittance information Oversee hardware and software purchasing   Submit expenses for the entire studio Coordinate with the People Operations team in London to set up onsite interviews Assist with staff travel bookings and conference registrations Provide general administration support to visitors, including issuing NDAs Special event planning (monthly staff socials, hosting events) Implement and oversee daily catering program Support the new hire on-boarding program Ordering and maintaining cleaning, kitchen, office and washroom supplies   Receive, distribute, and post all incoming and outgoing office mail and packages Request and coordinate any office repairs, shredding, or related business service needs May be required to assist with general studio clean up Competencies Minimum 5 years experience working in a senior administrative role Completion of an administrative certification or equivalent experience (e.g., spreadsheet/database management, accounting and business communications), preferred Demonstrated delivery of exemplary customer service Proficient in both G-suite and Microsoft Office 10 Ability to re-prioritize and adjust/adapt ongoing work and tasks in a high paced, high energy environment Natural curiosity and desire to set up new processes and ways of managing our business Experience receiving and redirecting media inquiries Experience with processing expense claims and other basic office accounting High level of ethics, integrity, discretion and confidentiality. You will regularly be exposed to sensitive information and will be expected to handle this with discretion The following would be advantageous Experience receiving and redirecting media inquiries Experience supporting with expense claims and basic office accounting Experience with travel management and related booking systems Experience working in gaming, software, computing, or related industries Prior experience working with virtual teams JOIN US AND WE'LL KEEP WARM TOGETHER! Midwinter Entertainment, Inc. is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. Equal Opportunity The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.
Improbable Washington, DC, USA
Oct 11, 2019
Improbable believes in a future where new, virtual worlds will augment human experience and become as meaningful, lasting and rich as the physical world. Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could. The team in Arlington, VA is focused on applying our technology to solve real world problems within Government and Industry. At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative. Your Mission Improbable is building a founding team in the U.S. to deliver on a number of active projects to the US Government. This team is comprised of experienced, versatile and entrepreneurial individuals that want to help solve some of the most critical challenges that face our government. As the first in-house Legal Counsel for this business unit, you will build a resilient foundational core of legal compliance and be the authority on all legal aspects of the US business. Areas for Impact Participate in the definition and development of corporate policies, procedures and programs and provides continuing counsel and guidance on legal matters and on legal implications of all matters. Draft, review, and negotiate a variety of transactional agreements related to all major business transactions, including both commercial and governmental contracts and licensing agreements. Ensure that the company conducts its business in compliance with applicable laws and regulations, particularly in areas such as privacy, securities, export control (ITAR, EAR), and human resources. Structure and manage the company’s internal legal function and staff and liaises with London-based legal team when required. Work with outside counsel on major complex issues and oversees the selection, retention, management and evaluation of all outside counsel. Advise on legal aspects of the company’s financing, including assessing and advising on current and future business structures and legal entities We’d like to hear from you if you identify with the following Member of Virginia bar, or other U.S. state bar and qualified as in-house counsel in Virginia Minimum 7 + years related experience at a law firm or comparable in-house or government position (combination preferred). Outstanding analytical, communication and organizational skills, including excellent drafting and negotiation skills. Sound business judgement, strong work ethic and flexibility/adaptability to manage multiple wide-ranging matters, conflicting deadlines, and new areas of expertise as business needs change. Capable of providing practical legal advice to members of business teams at all levels. Ability to work independently and collaboratively to build and support a growing team. Demonstrated experience in software licensing, contract negotiations, and government contracting (including FAR, DFARS, ITAR, and EAR) and managing compliance with applicable laws and regulations. Strong attention to detail While we think the above experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply!! Equal Opportunity The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex (including pregnancy, childbirth, related medical conditions and lactation), sexual orientation, gender identity, gender expression, national origin, marital status, age, protected veteran or disabled status, genetic information, or any other legally protected status.
Improbable Shanghai, China
Oct 10, 2019
Our Purpose Improbable is a British technology company that focuses on large-scale simulations in the cloud. In gaming and entertainment, Improbable unlocks truly next-generation gameplay through virtual worlds of unprecedented scale, persistence and richness. Improbable believes that China is leading the world in gaming, and that the next generation of virtual worlds will be developed by the prosperous Chinese Game Development Community. Improbable is working towards opening multiple offices within China and hiring the initial ‘founders’ of Improbable China; our core hub for APAC Operations. We are looking for individuals with a founder mentality to support Games Production, Business Development and Product Development. Initially the focus will be on SpatialOS, but we are also opening our China Office to explore new product opportunities in gaming. Our first China office will be based in Guangzhou and we expect to expand to multiple locations over time, as we explore additional opportunities beyond the SpatialOS platform. There will be significant opportunities to work with our outstanding Product, Engineering and Commercial teams based in London, San Francisco and other APAC countries. We are a multinational technology company proudly building a diverse workforce, driven by a shared desire to improve and achieve extraordinary things. We’re crafting technology for the future and fostering a problem-solving culture that embraces innovation through iteration and experimentation. Your Mission   As a technical writer at Improbable, you’ll work on making sure that our users have the information and resources they need to use SpatialOS successfully, from getting started to shipping a game. You’ll take the lead for our Mandarin-speaking users: you’ll help decide what is needed to support them, and lead on producing that content (whether writing it from scratch, or translating it). You’ll focus on user-facing documentation, but also might work on command-line help, copy and help in our web UIs, blog posts, and more. To see what our documentation is like, go to docs.improbable.io. Depending on what’s needed, you’ll write, improve, maintain, translate, review, and delete documentation, in collaboration with engineers, QAs, and product managers. We have a strong culture of developers contributing to our docs, so collaborating with developers on what they write is a big part of the job. You’ll also keep a close eye on user feedback, and use it to prioritise what technical writing work we should do next, and to advocate for improvements to SpatialOS. For your day-to-day work, you’re likely to be embedded in our product marketing team. You’ll also be part of the team of technical writers who work together across Engineering.   Competencies Great vocabulary, literacy, and cross-cultural knowledge. Excellent written and spoken communication skills, in both English and Mandarin. CET-6 or above. Ability to learn about complex technical topics and explain them clearly. Ability to empathise with your target audience, and advocate for them. Ability to write, review, and publish a high volume of content on tight timelines and across multiple projects Ability to lead improvement of user documents based on consumer feedbacks/reviews. Experience Required Bachelor's degree (or higher) in Telecom, Computer Science, Software, Automation, Electronics etc. area. Or language majors with working experience in technical fields Minimum two years’ experience of writing user-facing documentation in either English or Mandarin. Experience working with software engineering teams, practices, and tools The following would be advantageous: Experience as a technical writer/translator in Game and/or Cloud industry Experience working in an agile software development environment. Equal Opportunity The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.
Improbable Shanghai, China
Oct 10, 2019
Our Purpose Improbable is a British technology company that focuses on large-scale simulations in the cloud. In gaming and entertainment, Improbable unlocks truly next-generation gameplay through virtual worlds of unprecedented scale, persistence and richness. Improbable believes that China is leading the world in gaming, and that the next generation of virtual worlds will be developed by the prosperous Chinese Game Development Community. Improbable is working towards opening multiple offices within China and hiring the initial ‘founders’ of Improbable China; our core hub for APAC Operations. We are looking for individuals with a founder mentality to support Games Production, Business Development and Product Development. Initially the focus will be on SpatialOS, but we are also opening our China Office to explore new product opportunities in gaming. Our first China office will be based in Guangzhou and we expect to expand to multiple locations over time, as we explore additional opportunities beyond the SpatialOS platform. There will be significant opportunities to work with our outstanding Product, Engineering and Commercial teams based in London, San Francisco and other APAC countries. We are a multinational technology company proudly building a diverse workforce, driven by a shared desire to improve and achieve extraordinary things. We’re crafting technology for the future and fostering a problem-solving culture that embraces innovation through iteration and experimentation. As a Product Analyst, you will be a key member of the Improbable’s product management team in China, working closely with our local leadership and partnering with different groups across our global organization. You'll be responsible for solving complex business problems in a dynamic work environment, using financial, analytical, and strategic frameworks. You will need to be both self-directed and strive in collaborative team environments. You will deliver accurate, timely, and insightful analysis that you'll present to our executive team. You will take full ownership of moving the company to a data-driven, metrics focussed organisation by leveraging data sources available and driving regular measurement. You'll take on new and exciting challenges, constantly seeking ways to improve the organisation. Responsibilities Designing and executing primary market research projects, such as interviews, surveys and focus groups, and extracting insights in support of the team’s initiatives. Tracking and reporting of our go-to-market, target customer list and wider commercial performance. Producing and maintaining reports where appropriate. Various analytical tasks related to pricing and monetisation, such as identifying optimal price points and cost/margin analysis Building commercial models to evaluate the value of market opportunities and contribute to commercial goal setting Collecting and organising industry analysis and intelligence that help us make data-driven decisions Monitoring general gaming industry developments, and help identifying developments that influence our product strategy Competencies A passion and enthusiasm for games and/or the gaming industry Strong market research skills. Extensive experience with a range of qualitative and quantitative research methods and tools. Strong analytical skills and experienced with a range of tools to extract and manipulate data such as Excel and SQL. Experience using analysis and market research insights to drive commercial and strategic decision making. A strong customer focus and the ability to identify different customer and market segments and various buyer personas A passion for problem solving and learning. Adopting a can-do attitude with new projects and problems. Able to work autonomously on projects and prioritise large volumes of work. Excellent communication skills. Able to present insights and plans in a clear and concise manner. Full professional proficiency in both Mandarin and English. Experience Required A background in Computer Science, or Maths/Science based discipline 3+ years of commercial experience in a relevant analytical role for B2B product/service. The following competencies would be advantageous Working experience in the Game space and/or Cloud(PaaS/IaaS). Equal Opportunity The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.
Improbable London, UK
Oct 10, 2019
Improbable believes in a future where new, virtual worlds will augment human experience and become as meaningful, lasting and rich as the physical world. We call this the Multiversal Self. Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could. At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative. Your Mission As part of the  Improbable Games Operating Platform is to make launching games uneventful. The Core Engineering team is a key part of this mission, by building and running  services that allow games studios and Improbable to release their games on time, securely, and at the correct scale. You will join a team of engineers, working closely together to enable Improbable engineering teams to do their best work. You will have the opportunity to build services for our studios  and for both our Games and Realities business units, solving large scale, complex problems. Areas for Impact Our Core Engineering team is focused on enabling our colleagues and customers to build and interact with the Improbable platforms safely, scalably and effectively. Over the next year, you’ll be building out a full service mesh to allow our customers to get their services in production faster, safer and with better observability.  You’ll be meeting our internal and external customers to figure out how to run games at extreme scale, globally. And you’ll be shaping our roadmap based on what you learn. You will use your extensive experience working on distributed systems, to help Improbable build systems that are operable, scalable and reliable.  You will use your experience to help set and define the technical direction for the team. You will help accelerate our customers ability, to deliver multiplayer games and supporting services.  You will contribute towards defining the platform and projects within our game operating unit, ultimately helping enable the creation of multiplayer games.  We'd like to hear from you if you identify with the following  Experience coding in Golang, C++, Java, Python or Ruby. Extensive experience working on large scale distributed systems. Experience working with Cloud Infrastructure such as AWS, GCP, Azure or any other large scale cloud platforms Experience mentoring, coaching and developing engineers. While we think the above experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply. Equal Opportunity The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.
Improbable Shanghai, China
Oct 08, 2019
Our Purpose Improbable is a British technology company that focuses on large-scale simulations in the cloud. In gaming and entertainment, Improbable unlocks truly next-generation gameplay through virtual worlds of unprecedented scale, persistence and richness. Improbable believes that China is leading the world in gaming, and that the next generation of virtual worlds will be developed by the prosperous Chinese Game Development Community. Improbable is working towards opening multiple offices within China and hiring the initial ‘founders’ of Improbable China; our core hub for APAC Operations. We are looking for individuals with a founder mentality to support Games Production, Business Development and Product Development. Initially the focus will be on SpatialOS, but we are also opening our China Office to explore new product opportunities in gaming. Our first China office will be based in Guangzhou and we expect to expand to multiple locations over time, as we explore additional opportunities beyond the SpatialOS platform. There will be significant opportunities to work with our outstanding Product, Engineering and Commercial teams based in London, San Francisco and other APAC countries. We are a multinational technology company proudly building a diverse workforce, driven by a shared desire to improve and achieve extraordinary things. We’re crafting technology for the future and fostering a problem-solving culture that embraces innovation through iteration and experimentation. Your Mission  As a Product Marketing Manager at Improbable you will play a central role in the success of our SpatialOS product and our business with games developers.  You will partner with product and engineering teams to deliver our product to market and ensure the success of our business with target customers. You will partner with the broader Marketing and Sales teams to drive growth by delivering clear value propositions, positioning, and messaging for game developers. You will partner closely with Product Management, Business Development, and Marketing teams. Responsibilities: ·       End-to-end product marketing, including messaging & positioning in China ·       Interpret the technical capabilities of our products for marketing and sales teams and translate that into selling language  ·       Coordinate the efforts of channel marketing partners to create a clear and measurable plan for growth with the target market segment  ·       Partner with and coordinate a diverse group of stakeholders to inform product roadmaps, positioning, marketing strategy, and execution  ·       Develop and execute innovative strategies and marketing plans that drive awareness, engagement, adoption, and customer satisfaction ·       Apply your in-depth understanding of our customers to act as a voice of the customer inside of Improbable ·       Report internally on the progress and health of our business with target customer segments  Competencies ·       A passion and enthusiasm for games and/or the gaming industry ·       Ability to communicate clearly and concisely to different types of audiences (internal/external), and have a proven record of influencing and leading a variety of stakeholders  ·       A strong customer focus and the ability to identify different customer and market segments and various buyer personas ·       Proven skills in advance research, business intelligence and statistical analysis ·       Ability to understand the problems of target customers and translate them into actionable insights  ·       Able to work autonomously on projects and prioritise large volumes of work. ·       Full professional proficiency in both Mandarin and English. ·       Able to travel globally Experience Required ·       Minimum 5 years experience in product marketing with a background in B2B technology/software - must have some experience in the games space  ·       Experience developing value propositions, positioning, and communications for product launches. The following competencies/experience would be advantageous: ·       Working experience related with Cloud(PaaS/IaaS) product/service marketing. ·       BA/BS degree with MBA The following competencies/experience would be advantageous: ·       Working experience related with Cloud(PaaS/IaaS) product/service marketing. ·       BA/BS degree with MBA Equal Opportunity The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.
Improbable London, UK
Oct 08, 2019
Improbable believes in a future where new, virtual worlds will augment human experience and become as meaningful, lasting and rich as the physical world. We call this the Multiversal Self. Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could. At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative. Your Mission You will be a foundational hire in our newly formed UK Games Studio, helping us build the next generation of Games on our SpatialOS platform. As part of the Improbable Game Studio, you will have an opportunity to define the next generation of deeply interactive online experiences.  Help us create games that allow for new depths of simulation, destruction, and physical interaction at an unprecedented scale. Our technology allows us to experiment with genuinely new mechanics, both big and small. We're learning new skills within a massively networked environment that we believe is the future of gaming. You will have the opportunity to contribute in the prototyping, iteration and design of this project from its earliest point, leveraging Unreal 4 and empowered by Improbable’s own SpacialOS Unreal GDK. You will be working as part of a small but growing team of veteran developers in a team that is being formed, being a key part of establishing work methodologies, We are building an environment where generalists flourish and collaboration is key. You can work in a close-knit, talented technical and creative team to produce inspiring results with rapid development cycles. Competencies Leveraging your extensive design experience, you will work closely with Game Programmers and Artists to create innovative, enjoyable experiences for players with the goal of creating a hit game on our platform. You will be comfortable with the technical and creative aspects of game design with ideally coding experience within UE4. You will be comfortable working in a nimble team, mentoring junior team members and raising the standard of game development within Improbable’s London Studio. You will bring to bear your Online Game development experience and help define the culture of rapid iteration and release cycles as we lay the foundations of our 1st Party Studio with the backing of some of the most influential investors and partners in the world. You will help guide the games team through pivots and changes as you solidify core game loops and dynamics and embark on scaling the Studio to deliver successful live games. Equal Opportunity The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.
Improbable London, UK
Oct 05, 2019
Improbable believes in a future where new, virtual worlds will augment human experience and become as meaningful, lasting and rich as the physical world. We call this the Multiversal Self. Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could. At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative. Your Mission As a Graduate Engineer working at Improbable, you’ll be responsible for designing, building and running the software and systems which underpin our large-scale, real-time, distributed simulations.  We expect you to build flexible services and tooling which allows Improbable to rapidly scale whilst delivering a seamless experience to our customers. The Engineering team is responsible for providing a production environment where Simulations can run reliably and at scale. This involves everything from designing and implementing complex new algorithms to distribute and scale our simulations, through to developing the core infrastructure that underpins seamless scaling in massive virtual worlds. This necessitates building the services and APIs that expose these services to our developers and running Simulations. You can read more about the technical challenges we’re solving here - https://bit.ly/2kR8kGT You will join a graduate programme that includes an accelerator induction, structured development plan and mentorship by smart, motivated and curious people driven by solving hard technical problems.  For a comprehensive overview of our Campus Programme and Engineering Teams, visit out briefing pack: https://bit.ly/2kNPH6w We’d like to hear from you if you identify with the following An excellent academic record, coupled with stand out extra-curricular activity and/or internships in a software environment. A passion for gaming, simulation or distributed systems Knowledge of programming languages such as C++, Go, C#, Java, Kotlin etc and paradigms  Appreciation for productive software engineering including Testing, Tooling, IDE mastery etc Algorithmic and data structures knowledge While we think the above experience could be important, we can’t predict the future and so we’re keen to hear from applicants that believe they have valuable experience. If you identify with the team & mission, but not all of the suggestions, then please still apply!! Equal Opportunity The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.
Improbable London, UK
Oct 05, 2019
Improbable believes in a future where new, virtual worlds will augment human experience and become as meaningful, lasting and rich as the physical world. We call this the Multiversal Self. Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could. At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative. Your Mission As a Software Engineering Intern you will be placed in one of our engineering teams and be mentored by some of our senior engineers. You will be developing large-scale, distributed systems which form parts of our real-time simulation platform. Interns will be given a challenging project by our Head of Engineering which is best suited to their skills and interests.   Example projects include: • working with AAA game studios to build new gaming features into our simulation stack • integrating new engines with our distributed stack -- e.g. physics, navigation, raycasting • developing new algorithms to distribute and scale our simulations • developing tooling to understand and reason about large real-time simulations • low-level performance optimisation & efficiency improvements • researching new applications of our tech and developing proof of concepts in the government  Interns will also have the opportunity, if desired, to work with our award-winning team on a project that will showcase the disruptive power of our technology and will redefine how simulations are made.  You can read more about the technical challenges we’re solving here - https://bit.ly/2kR8kGT For a comprehensive overview of our Campus Programme and Engineering Teams, visit out briefing pack: https://bit.ly/2kNPH6w We would like to hear from you if you identify with the following An excellent academic record to date, ideally coupled with stand out extra-curricular activity and/or internships in a world-class software environment Excellent knowledge of multiple programming languages and paradigms (such as Java, C#, C++, Python, Go, Scala etc) Growing appreciation for productive software engineering including Testing, Tooling, IDE mastery etc Demonstrable interest and passion for development (e.g. personal projects, blogs, Open Source projects etc) Algorithmic and data structures knowledge An interest in gaming, simulation or distributed systems is, of course, advantageous N.b. Our internships are always paid.  While we think the above experience could be important, we can’t predict the future and so we’re keen to hear from applicants that believe they have valuable experience. If you identify with the team & mission, but not all of the suggestions, then please still apply!! Equal Opportunity The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.
Improbable London, UK
Sep 28, 2019
Improbable believes in a future where new, virtual worlds will augment human experience and become as meaningful, lasting and rich as the physical world. We call this the Multiversal Self. Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could. At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative. Your Mission As the Head of Internal Communications, you will be part of the Strategy & Operations team and  work directly with our executives and employees at all levels to determine what information architecture is required to enable effective decision-making across the company. You will determine how this information should be structured on our internal wiki to be made easily discoverable and accessible and the governance for keeping this relevant, up to date and accurate. You will identify and collaborate with the people who are best placed to supply the required information. Areas of Impact In addition, you will be trusted with the definition of our internal communications practices and processes, including for example how we should be using different communications channels depending on the information, and mentor others to develop their communications skills.  In this role, you will have the opportunity to achieve significant impact on the business, as your activities directly affect decision-making, the ability of employees to perform their work effectively, as well as culture, for example in terms of employee engagement, motivation and cohesiveness. For more information, here’s a link to a more detailed spec: https://bit.ly/2kKGa01 We'd like to hear from you if you identify with the following A passion and enthusiasm for games and/or the gaming industry. Proven ability to define the internal information architecture for a company. Clear evidence of planning and producing own content for complex communication strategies. Expertise in visual, written and spoken communication methods and aligning them to business goals. Track record of establishing company-wide processes and mentoring others to improve communication. Ability to develop frameworks for the measurement and assessment of communication effectiveness. While we think the above experience could be important, we’re keen to hear from people that believe they have valuable experience to bring to the role. If you identify with the team and mission, but not all of our requirements, then please still apply!! Equal Opportunity The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.